A Question of Courage

Project Gutenberg is a massive digital library of public domain works. Its archives contain not merely novels, but also numerous short stories from magazines with adjectives like “Amazing”, “Thrilling”, “Startling” and “Wondrous” in their titles. I’m making my way through its vast catalogue of these speculative fiction works. Today, I’ll be looking at “A Question of Courage” by Jesse F. Bone, published in Amazing Stories in 1960.

Gutenberg Link

A Question of Courage

SPOILERS BELOW

“A Question of Courage” follows Lt. Thomas Marsden, who is posted on the spaceship Lachesis while humanity is at war. The crew hates the ship’s extremely by-the-book captain, who they regard as a coward denying them glory in battle. Then they get into an actual fight, and the captain sacrifices his life to save his crew. Marsden realizes he was never a coward – rather, he understood the value of human life, and wanted to protect his crew from the reckless boldness displayed by other captains.

This was a very solid sci-fi story. There’s a good action scene with the fight at the end, and Marsden’s gradual re-evaluation of his captain’s character gives the story a strong emotional arc. All in all, I enjoyed it.

Final Rating: 4/5

Gunsuits #0: Gunsuits Alix

Mummified my teenage dreams. No, it’s nothing wrong with me. The kids are all wrong, the stories are off. Heavy metal broke my heart. Let’s suit up for Gunsuits Alix, by Philip Kim, Holly Interlandi, and Dennis Calero

Synopsis:

You’ve read Paul Tobin and PJ Holden’s first Gunsuits adventure, starring Cassandra “Potts” Potter and thousands of universes. Now learn the origin of the war she was fighting: a very different reality, where Lieutenant Reegan Alexis is compromised in battle against a bio-mech until Walter Rice puts her back together – with a few extra enhancements! It’s Lovecraft meets Robotech in this special oversized “zero issue”!

Source: Goodreads

SPOILERS BELOW

Gunsuits Alix is a special zero issue for the Gunsuits series. A number zero issue usually indicates a prequel; however, given that it takes place in a completely different reality than the one the main series follows, its placement in the timeline is kind of irrelevant. Our protagonist this time is Reegan “Alix” Alexis, who manages to kill a bio-mech but is torn in half at the waist in the process. She’s rescued by a mad scientist, Dr. Walter Rice, who grafts bionic legs reverse-engineered from alien technology on her. He promises that they will make her stronger and more capable of fighting the bio-mechs than anyone else…but then the story ends before we actually see her, you know, fight.

This zero issue is kind of a failure. As a supplement to “learn the origin of the war she was fighting”, as promised by the synopsis, it’s a failure because, well, we already learned that in the original series; Dr. Rice just repeats a bunch of exposition we already heard. As a prequel, it’s a failure because it doesn’t connect in any way to the story told by the main series – anyone picking up Gunsuits hoping to see the story of Alix continued is in for a disappointment. As a stand-alone, it’s a failure because it sets Alix up with these new modified legs and custom exo-suit, only to end before the actually gets the opportunity to use any of it. In short, Gunsuits Alix fails to deliver in pretty much every way. The art was pretty, I guess? It has that going for it, at least.

Final Rating: 2/5

A Prize for Edie

Project Gutenberg is a massive digital library of public domain works. Its archives contain not merely novels, but also numerous short stories from magazines with adjectives like “Amazing”, “Thrilling”, “Startling” and “Wondrous” in their titles. I’m making my way through its vast catalogue of these speculative fiction works. Today, I’ll be looking at “A Prize for Eddie” by Jessie F. Bone, published in Analog Science Fact and Fiction in 1961.

Gutenberg Link

A Prize for Edie

SPOILERS BELOW

“A Prize for Edie” sees the Nobel committee decide to award a prize to Edie, who discovered a cure for cancer. However, Edie turns out to be not a person, but a computer. After much hemming and hawing, they decide to go through with it.

There really wasn’t much content to this story; the twist that Edie is a computer rather than a person is really the whole point of it. Once the reveal is made, it doesn’t really go anywhere or do anything with it. As such, I didn’t find it that interesting.

Final Rating: 2/5

Dungeon Crawler Carl #1: Dungeon Crawler Carl

Rome will exist as long as the Coliseum does; when the Coliseum falls, so will Rome; when Rome falls, so will the world. Let’s gear up for Dungeon Crawler Carl, by Matt Dinniman.

Synopsis:

The apocalypse will be televised!

A man. His ex-girlfriend’s cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.

In a flash, every human-erected construction on Earth—from Buckingham Palace to the tiniest of sheds—collapses in a heap, sinking into the ground.

The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.

Only a few dare venture inside. But once you’re in, you can’t get out. And what’s worse, each level has a time limit. You have but days to find a staircase to the next level down, or it’s game over. In this game, it’s not about your strength or your dexterity. It’s about your followers, your views. Your clout. It’s about building an audience and killing those goblins with style.

You can’t just survive here. You gotta survive big.

You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that “it” factor, you may just find yourself with a following. That’s the only way to truly survive in this game—with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.

They call it Dungeon Crawler World. But for Carl, it’s anything but a game.

Source: Goodreads

SPOILERS BELOW

In Dungeon Crawler Carl, Earth is taken over by an alien corporation that turns it into a galactically televised gameshow. The human population is forced to run through a D&D-style fantasy dungeon full of monsters and traps, aided by a stat system that grant them superhuman abilities and “magic” items that boost their capabilities, all overseen by an omniscient AI designed to tweak the enemy encounters and loot drops for maximum entertainment value. If a dungeon crawler can make it through all 18 levels, they’ll win back the planet – too bad nobody in galactic history has ever gotten farther than level 13.

This book belongs to a genre called LitRPG, which faithfully reproduces roleplaying game conventions like stats, random encounters, treasure drops, and so on (with varying amounts of in-universe justification, depending on the series). It’s not a very well-respected genre due to the large number of low-quality isekai power fantasies clogging it up; but as you might guess if you read my reviews of the So I’m a Spider, So What? series, I’m an absolute sucker for it if executed well. And Dungeon Crawler Carl is executed very, very well.

There are a number of ingredients to the magic formula that makes it such a success. Top of the list, of course, would be the characters. Hapless crawler Carl and his pampered feline companion Princess Donut the Queen Anne Chonk make the perfect odd couple bickering buddy duo; and whether getting into outrageous death-defying antics in the dungeon or bantering with talk show hosts in the between-floor interviews, I just can’t get enough of them. Then there’s the mixture of action and comedy: the book delivers not only spellbinding fight sequences against the monsters of the dungeon, but also excellent humor in the form of the achievements and item descriptions our heroes encounter. And, yes, there’s of course that Pavlovian number-go-up good feeling that Skinner Box games make so effectively exploit and which the best LitRPGs find a way to make work in non-interactive text form: seeing what skills our protagonists acquire and how they make use of them, what off-the-wall exploits they can come up with to overcome foes with bigger numbers.

Another thing the book has going for it is the setting. While we only get a few brief glimpses behind the scenes in this first novel, it’s clear that this is not one of those low-effort LitRPGs that use the default RPG setting because they expect the audience to be familiar with it and put no further thought into things. There are powerful political and economic machinations at play behind the game: an ultranationalist faction takeover in the government of the race running the show. A corporation on the edge of bankruptcy counting on profits from the show to bail them out, while creditors loom ominously over their shoulders. Former dungeon crawlers from other worlds who bought their way into the system to stay alive, and rich alien assholes who use the game to play out their power fantasies. All these different factions with differing incentives on whether they want the game to wrap up quick or drag on long, have a higher lethality or see more competitors get farther, which contestants they can sponsor to make them a profit or embarrass their rivals. And caught in the middle of it all, the crawlers trying to navigate the web of these competing alien interests and figure out the best strategy to become popular with viewers and profitable to corporate sponsors so that they’ll be more valuable alive than dead; anything to make the AI running the show decide to skew the RNG in their favor and give them the slightest bit better of a chance of surviving to the next level.

Finally, I need to mention the exclusive bonus story “Backstage at the Pineapple Cabaret” included in the print edition of this volume, which features a bunch of minor goblin minions fed up with their role as disposable trash mobs for the crawlers to slaughter staging a rebellion against their corporate overlords, assisted by the sympathetic AI. This is a compelling premise that could easily sustain an entire series on its own, and made for an excellent coda to the book.

Dungeon Crawler Carl is truly exceptional. I am more enthusiastic about this story than I can recall being for a series in a long time, and plan to dive into the remaining installments right away.

Final Rating: 5/5

Pandemic

Project Gutenberg is a massive digital library of public domain works. Its archives contain not merely novels, but also numerous short stories from magazines with adjectives like “Amazing”, “Thrilling”, “Startling” and “Wondrous” in their titles. I’m making my way through its vast catalogue of these speculative fiction works. Today, I’ll be looking at “Pandemic” by Jesse F. Bone, published in Analog Science Fact and Fiction in 1962.

Gutenberg Link

Pandemic

SPOILERS BELOW

In “Pandemic”, a viral plague called Thurston’s Disease is ravaging the world. Marty Barton, a nurse, joins Dr. Walter Kramer at a lab researching the disease in hopes of finding a curse. This is a dangerous job, as due to the disease’s high contagiousness, many who work with it end up dying of it. Our protagonists, however, succeed in finding a cure – heavy smoking. I, uh, may have some bad news for you…

I guess this was supposed to be ironic? Like, smoking is unhealthy, but now it’s the only way to survive the plague? I don’t know, it didn’t really work for me. Call this one a miss.

Final Rating: 2/5

Gunsuits #1: Gunsuits

I’m insane but on my toes. I could keep the world balanced on my nose. I had a slumber party with all my foes Now I wear them like a badge of honor on my clothes. If I’m crazy, I’m on my own. If I’m waiting, it’s on my throne. If I sound lazy, just ignore my tone. Let’s travel two thousand kilometers to Gunsuits, by Paul Tobin, P.J. Holden, and Diego Rodríguez.

Synopsis:

Soldiers are crowded around screens watching for victory. No, it’s not a news broadcast: each of the screens shows a different world, a different reality, and a different way for a battle to play out between a gunsuit containing Cassandra “Potts” Potter and massive biomechanical monsters. These monsters have come through wormholes all over the globe from an alternate evolutionary timeline. Time after time Potts watches herself die, until miraculously one day the crew discovers a sequence where she stabs a monster with a giant spike, and wins.

Potts immediately mans her mech and dives through a portal to the corresponding world, where she almost loses a battle against a monster before her alternate self saves her via spike. They are two different versions of the same woman, brought to their respective positions from years of evolution and personal choices. Potts’ other self introduces her to a crew called the Tombstones, who are in the slightly earlier stages of defending their base from the tentacled bio-mechs and actually possess a refridgerator full of beer. Potts might be optimistic for the first time in years…

… until a new kind of bio-mech appears. One smaller than a cockroach but completely lethal. And swarms of them are about to storm the base. Is this new universe the solution, or just another path to destruction?

Source: Goodreads

SPOILERS BELOW

In Gunsuits, humanity is searching for a way to fight giant bio-mech monsters that are invading through wormholes from an alternate timeline. Rather than engaging the monsters themselves, which they don’t have the resources or manpower for, they’re looking through the wormholes into other alternate timelines where humanity is fighting the bio-mechs, in the hopes that one of the many worlds will stumble on a successful strategy. After watching thousands of alternate versions of herself die to bio-mechs, mech pilot Cassandra Potter finally sees one emerge victorious. She travels through a wormhole to that world, believing that the bio-mechs can be defeated and the wormholes closed from there. (Closing the wormhole on one world will close them on all worlds, because… uh… wibbly-wobbly timey-wimey?)

This series had a really good premise: robot suits versus bio-mechs across multiple parallel worlds. Unfortunately, the execution was kind of lacking. For one thing, the rules for how this parallel dimension stuff works didn’t make much sense. Like, why would defeating the invaders in one world defeat them in every world? Are all the monsters coming from one single timeline? That doesn’t seem like it’d work – it’d mean that they’re fighting on a hundred thousand different fronts simultaneously. Plus, the reason the timeline Potts finds is having more success against the invaders is because the attack bio-mechs are less advanced in that universe, suggesting they come from a different timeline than the ones attacking her home universe. In the end, it just comes down to some vague “well, the multiverse will heal itself if given a chance, and beating them once, anywhere, will give it that chance, probably, I guess”, which doesn’t feel real solid. Then there’s stuff like Potts saying that if two of the same person are in the same timeline, one of them will eventually fade out of existence – except we never see it happen, or even start to happen, so why even bring it up? In Into the Spider-Verse something similar is used to create a ticking clock for the Spider-Men to fix the situation; but here, the main ticking clock is more and stronger bio-mechs coming through the wormholes, with the fading never becoming an issue. Then there’s the contrivance of Potts encountering a version of herself from the invading universe piloting a bio-mech – despite the fact that the timelines are said to have diverged in early hominid times, meaning that after so many generations there should no longer be any exact duplicates due to how different the worlds are. (If this was the only issue, I might’ve been able to overlook it, as the hero-meets-evil-alternate-self trope occurs in many parallel-world stories and you just kinda have to go with it; but my suspension of disbelief has already been stretched past the breaking point).

The most egregious problem, however, is the ending; or should I say, lack of ending. The Potts we followed for these four issues fails and dies, and then we get a cliffhanger suggesting that another Potts from another timeline was watching her and is now going to pick up the fight. Based on the issue #0 comic describing this as the “first Gunsuits adventure”, I get the sense it was supposed to be a franchise-launcher. If so, however, it doesn’t seem to have worked out, as ten years have passed with no follow-up, so we’re just left with this disappointing non-ending. To be continued… never. You couldn’t have given Potts the win and had her close the wormhole? You could’ve always had the bad guys reopen it if the series proved popular enough for a sequel. Or, hey, here’s an idea: if you hadn’t done that stupid and nonsensical “beating them once anywhere beats them all everywhere” thing, you could have one world win in this story and then set later stories in other worlds that are still fighting. Sigh, what a waste.

Gunsuits #1-4 are collected in Gunsuits.

Final Rating: 2/5

Peter Pettigrew’s Prisoner

Project Gutenberg is a massive digital library of public domain works. Its archives contain not merely novels, but also numerous short stories from magazines with adjectives like “Amazing”, “Thrilling”, “Startling” and “Wondrous” in their titles. I’m making my way through its vast catalogue of these speculative fiction works. Today, I’ll be looking at “Peter Pettigrew’s Prisoner” by Nelson S. Bond, published in Amazing Stories in 1942.

Gutenberg Link

Peter Pettigrew’s Prisoner

SPOILERS BELOW

“Peter Pettigrew’s Prisoner” is about Peter Pettigrew – no, not the one from Harry Potter. This Peter Pettigrew is an apprentice air warden who catches an intruder sneaking into a military base. The intruder turns out to be the Sandman – the mythical figure who puts people to sleep with magic sand. Nazi saboteurs choose that moment to attack, and Peter puts them to sleep using sand from the bag. He wants to take it to the military so it can be analyzed and weaponized, but the Sandman doesn’t permit that.

This story is a very poor attempt at comedy. Peter is not an interesting character, and the villains are ridiculously exaggerated stereotypes – heaven knows how they succeeded at infiltrating a military base while speaking with heavy German accents, dropping random German words into their dialogue, and mentioning their loyalty to the Fuhrer every other sentence. Maybe it was assumed that they couldn’t possibly be spies because a real spy would make at least a token effort at disguising himself? In any case, this story did nothing for me.

Final Rating: 1/5

The Indranan War #1: Behind the Throne

I’m headed straight for the castle, they wanna make me their queen. And there’s an old man sitting on the throne that’s saying that I probably shouldn’t be so mean. I’m headed straight for the castle, they’ve got the kingdom locked up. And there’s an old man sitting on the throne that’s saying I should probably keep my pretty mouth shut. Let’s crown Behind the Throne, by K. B. Wagers.

Synopsis:

Meet Hail: Captain. Gunrunner. Fugitive.

Quick, sarcastic, and lethal, Hailimi Bristol doesn’t suffer fools gladly. She has made a name for herself in the galaxy for everything except what she was born to do: rule the Indranan Empire. That is, until two Trackers drag her back to her home planet to take her rightful place as the only remaining heir.

But trading her ship for a palace has more dangers than Hail could have anticipated. Caught in a web of plots and assassination attempts, Hail can’t do the one thing she did twenty years ago: run away. She’ll have to figure out who murdered her sisters if she wants to survive.

A gun smuggler inherits the throne in this Star Wars-style science fiction adventure from debut author K. B. Wagers. Full of action-packed space opera exploits and courtly conspiracy – not to mention an all-out galactic war – Behind the Throne will please fans of James S. A Corey, Becky Chambers and Lois McMaster Bujold, or anyone who wonders what would happen if a rogue like Han Solo were handed the keys to an empire . . .

Source: Goodreads

SPOILERS BELOW

Hailimi Mercedes Jaya Bristol was unhappy being princess of the Indranan Empire, so she ran away to become a gun runner under the assumed name Cressen Stone. After 20 profitable years building a fearsome reputation for herself as an outlaw, she finds herself abruptly dragged back home due to the assassinations of all her sisters, leaving her as the last remaining heir to the throne. With the unknown enemy that took out her family now targeting her, Hail only has a short time to make the adjustment back from being a criminal to Empress.

I wanted to enjoy this book, but I had so many problems with it. The first issue was that the small vignettes about Hail’s days as a gunrunner all sounded a lot more interesting than what she was doing now; I found myself wishing I was reading a prequel about those days instead. Compounding the problem was that, while gunrunner Cressen Stone’s adventures made her sound like a total badass, Hail came off as incredibly whiny. She spent the whole first part of the book talking about how much she hated the Empire, how she never wanted to go back. But then whenever she’s presented with an opportunity to actually get out of it –

Tell them, Hail, the voice in my head screamed. Just tell them to let Ganda keep doing what she’s doing and you’ll get out of
their way. You don’t want to be heir. You can go back to your life.
– Behind the Throne, Chapter 7

– she doesn’t take it. This gives the impression that her objections to going back were never actually that serious, that she was just being a petulant child throwing a tantrum. Don’t talk the talk if you aren’t gonna walk the walk – it’s a big waste of time, and doesn’t do your character any favors.

And finally, really sealing the books grave: a Dead Lesbian Penalty for Tefiz’s wife Ofa, killed as collateral in one of the assassinations.

Well, on the plus side, by the end of the book Hail has finally gotten over herself and settled into the role of Empress. Hopefully that means the sequels won’t have any of the pointless whining and self-pitying that really brought down the first half of this one. As it is, though, I have to say that Behind the Throne failed to live up to my expectations.

Final Rating: 2/5

Honeymoon in Bedlam

Project Gutenberg is a massive digital library of public domain works. Its archives contain not merely novels, but also numerous short stories from magazines with adjectives like “Amazing”, “Thrilling”, “Startling” and “Wondrous” in their titles. I’m making my way through its vast catalogue of these speculative fiction works. Today, I’ll be looking at “Honeymoon in Bedlam” by Nelson S. Bond, published in Weird Tales in 1941.

Gutenberg Link

Honeymoon in Bedlam

SPOILERS BELOW

“Honeymoon in Bedlam” is about a ship sent to investigate Caltech VI, a wandering planet that has entered the solar system. Four previous expeditions had been sent, but all of them vanished without a trace. They discover that the planet is covered with a sticky, treacle-like substance that sucks ships down like quicksand; however, some knowledge of chemistry and the luck to be carrying a large supply of the requisite enzyme in their cargo allows them to break free and escape.

This was almost a good story, except for the fact that the “honeymoon” in the title refers to the presence of a newlywed couple on the ship, and they are absolutely insufferable. The constantly refer to each other with cutesy-poo nicknames like “peachie” and “cuddlums” and it’s positively nauseating. Why’d you have to go and ruin a good thing by sticking characters like that in it?

Final Rating: 2/5

Dream Maiden Megan

Stars shining bright above you, night breezes seem to whisper, “I love you”. Birds singing in the sycamore tree, dream a little dream of me. Let’s sleep on Dream Maiden Megan, by Ian Smith and Tyson Smith.

Synopsis:

Jef’s normal. Good grades. Has a job. Unpopular with the ladies. Also, his closet is a portal to another universe, replete with gruesome monsters and Dream Maiden Megan. Which isn’t normal at all! For Jef, it has the makings a dream come true… and the trappings of a complete nightmare!

Source: Goodreads

SPOILERS BELOW

Dream Maiden Megan is about Jef, a student with a part-time job as a coffee shop manager who helps his fellow students cheat at school by writing their essays for them for money and is obsessed with dating women. Wow, what a hero; I can feel myself rooting for him already. One sleep-deprived night, the titular Dream Maiden Megan shows up to deliver him a dream. Naturally, Jef takes the opportunity to hit on her; and when she reveals that failing to take the dream will disrupt the balance between the real world and the dream world, resulting in catastrophic consequences, he uses it to blackmail her by refusing to take it unless she stays with him. The story seems to think this is funny, rather than creepy. These “hilarious” “antics” continue until I’m wishing the world would just hurry up and be destroyed already; no so such luck, as the most we get is one pretty lame nightmare-monster attack. At the end, after finally managing to deliver the dream, Megan falls in love after all – I can only assume it’s because the author hates me personally.

This was horrible. Jef was skeeviest, most disgusting, wont-take-no-for-answer excuse for a protagonist I’ve seen in a long, long time. And, of course, despite spending most of the story rightfully hating his guts, Megan is somehow won over by him by the end. No, no, no. Just an absolute travesty of a story that I hated from start to finish.

Dream Maiden Megan is simply awful.

Final Rating: 1/5